Fifteen Instants, One Sport
A pictogram sheet for anything with a repertoire — a sport, a craft, a working loop — where each figure is drawn at the one instant that names the move. Five fields.


Two runs of the same template. Nine instants from a working loop beside fifteen from skateboarding — the sport fills its grid because its moves have distinct bodies, and the loop does not, which is the count telling the truth about the activity rather than about the template.
Generated from this template with the fields shown above — nine instants, each nameable without the list: a sweep toward a panel, a crouch dragging a bar, two hands closing inward, arms level holding one panel at each end, a twist sweeping one away, both arms driving one overhead, a full-stretch hand-off, a sideways lunge catching a falling panel, and a back turned walking toward a distant one. The colour system holds throughout: every torso indigo, every leg navy, exactly one ochre limb doing the work. It took two runs, and the first is the more useful record — asked for fifteen, this activity returned ten variations on reaching toward a rectangle, because a working loop does not have fifteen distinguishable bodies. The template's own instruction covers that case: ship nine.
Generated for this library
Input
Activity building an interface by describing it
Moves describe · generate · scrub · trim · tweak · compare ·
reject · copy · paste · run · catch · fix · publish ·
share · start again
Colour torso indigo · legs navy · acting limb ochre
Returned 1 sheet · 16:9 · 5 x 3 · white, no text anywhere
figures flat geometric bodies from wedges, bars and slices, a
plain circle for every head, sharp edges, no faces
instants each drawn at the moment it is named by - scrub is a
hand mid-drag along a horizontal, reject is one arm
sweeping a shape aside, publish is both arms pushing a
shape up and out
colour every torso indigo, every leg navy, and exactly one
limb per figure in ochre - the limb doing the work, so
the eye finds the action before it reads the pose
prop one rectangle throughout, its position doing the
distinguishing: beside, under the hands, overhead
verdict tweak and fix came back nearly alike, which is the sheet
saying they are one move with two namesYou fill in 5 fields — the braced lines at the top. Everything below them is fixed.
- 1The activity
- 2The moves, named
- 3The identifying instant for each
- 4The equipment, and where it sits
- 5The colour zones
Fifteen Instants, One Sport
Produce ONE image: a sheet of pictograms for one activity. Follow every line below. Replace only the FIELDS block; everything after it is fixed.
First — do you have the fields?
If any field below still has braces around it, stop and ask. Put all the questions in one short message, and show the example under each one so they can see the shape of a useful answer. Wait for the replies, then draw. Never fill a brace yourself: a value you invented is a value nobody asked for, and it will look exactly as considered as the ones they did give you.
Ask in whatever language they are writing to you in. Translate the questions and the examples; do not make someone read English to tell you what they want.
The examples are only examples. If someone answers a question, use their answer; never fall back to the example because you prefer it.
If the fields are already filled in, ignore this and carry on.
Fields — replace these five lines only
- The activity: {a sport, a craft, or a working loop} e.g. building an interface by describing it, the Vibary loop
- The moves, named: {the moves, dot-separated} e.g. describe · generate · scrub · trim · tweak the curve · compare two · reject one · copy · paste · run it · catch a jank · fix it · publish · share · start again
- The identifying instant for each: {when each is recognisable} e.g. the instant that names the move — describe: mid-gesture at a screen · scrub: hand dragging along a horizontal · reject: one arm sweeping a shape away · publish: both arms pushing a shape out and up
- The equipment, and where it sits: {one prop, and its positions} e.g. a rectangle standing for a panel — beside the figure when working, under the hands when dragging, above the head when publishing
- The colour zones: {which body zones carry which colour} e.g. torso #5B5BD6 indigo on every figure · legs a deep navy · one limb per figure in #E8C468 ochre to mark the acting limb · heads always a plain circle in indigo
The instant law
A pictogram's job is to be named without a caption, and that is not the same thing as looking different from its neighbours.
Every move is drawn at the single instant it is recognised by. Not the start, not a random frame — the one moment somebody who knows the activity would point at and say the word. A jump is unrecognisable at the crouch and unmistakable at the apex. A throw is nothing at the wind-up and obvious at the release.
That instant is what the fields supply, and it is the design. Two moves drawn at instants that look alike are one move: the sheet has discovered that two names describe the same thing, and the answer is to cut one, not to redraw it at a different angle.
Test the finished sheet by covering the list of names and naming each figure. Anything unnameable has failed, however handsome it is.
The figures
- Built from flat geometric parts: acute triangles, sliced trapezoids, bars, wedges, arc slices, a plain circle for the head. No realistic anatomy, no faces, no muscles, no clothing detail.
- Highly abbreviated but structurally clear — a viewer should read the centre of gravity, the direction of the limbs and the line of the spine at a glance.
- Sharp, clean edges. Whole shapes, never fragmented into confetti.
- Motion comes from posture alone: the angle of the body, the spread of the limbs, where the weight sits. No speed lines, no motion arcs, no trailing dots, no ground lines, no decorative marks of any kind.
The equipment rule
One prop, drawn as simply as the body is.
For a large share of these moves, the prop's position relative to the body is the entire distinction — the same crouch reads as one move with the board underfoot and another with it out at arm's length. So the prop is present in every figure that uses it, at a consistent size, in the position the fields state for that move.
Never let it vanish because the pose is busy.
The colour system
Colour is a system here, not decoration.
- The same body zones carry the same colours on every figure. Torso one colour throughout the sheet, legs another, heads always the same. A viewer should be able to see the scheme in one figure and predict it in the rest.
- One limb per figure in the accent — the limb doing the work. This is the only place the colour moves, and it moves for a reason: the eye lands on the action before it reads the pose.
- Flat fills. No gradient, no shading, no texture, no outline.
The sheet
- White ground, no title, no numbers, no captions, no logo, no watermark.
- An even grid sized to the count — fifteen as five by three, twelve as four by three, eighteen as six by three. Equal cell sizes, even gutters, generous margins.
- Every figure at the same optical weight. No figure crowds its cell or floats lost in it, and none overlap.
Never
- ✕ speed lines, trajectory arcs, ground lines, stray dots, any mark added to suggest movement
- ✕ realistic or cartoon figures, faces, muscle definition, fabric
- ✕ backgrounds, scenery, shadows, gradients, 3D
- ✕ text of any kind on the sheet
- ✕ a prop that appears in some figures and not others
- ✕ two figures a viewer would name the same word
The result
A symbol system rather than a set of drawings: fifteen instants a stranger can name unaided, in one palette that behaves the same way every time — and an honest count of how many distinct moves the activity actually has.
The whole template, in one piece. The steps below are the entire workflow.
How to use it
- Copy the whole template with the button above.
- Replace the five FIELDS lines. Write the instants before you write anything else — that list is the design, and the drawing follows it.
- Paste it into any image-capable agent or model, in one message. One run returns the sheet.
- Test it by covering your own list and naming each figure. The ones you cannot name are the ones to redraw or cut.
What you swap
- The activity
- building an interface by describing it, the Vibary loop
- The moves, named
- describe · generate · scrub · trim · tweak the curve · compare two · reject one · copy · paste · run it · catch a jank · fix it · publish · share · start again
- The identifying instant for each
- the instant that names the move — describe: mid-gesture at a screen · scrub: hand dragging along a horizontal · reject: one arm sweeping a shape away · publish: both arms pushing a shape out and up
- The equipment, and where it sits
- a rectangle standing for a panel — beside the figure when working, under the hands when dragging, above the head when publishing
- The colour zones
- torso #5B5BD6 indigo on every figure · legs a deep navy · one limb per figure in #E8C468 ochre to mark the acting limb · heads always a plain circle in indigo
Before it runs
- Moves that genuinely differ. Fifteen names are easy; fifteen distinguishable instants are the real test, and a practice that cannot supply them should ship nine.
- For each move, the instant it is recognised at. Naming the move is not enough — a jump is unrecognisable at the crouch and obvious at the apex.
- One piece of equipment, or none. Two props per figure and the sheet becomes an illustration.
When to reach for it
When an event, a discipline or a product needs a symbol system rather than a logo: signage, schedules, category markers, a wall of what happens here. Also the fastest way to find out whether a practice has fifteen distinct moves or the same three renamed.
What changes
- One sheet of pictograms in a grid, flat geometric figures, no captions — the sheet has to work without them.
- Each figure is drawn at the identifying instant of its move, not a random frame of it, which is the difference between fifteen symbols and fifteen poses.
- Colour marks the same body zones on every figure, so the palette reads as a system instead of confetti.
- Equipment keeps a stated relationship to the body — under, beside, above, held — because for half these moves that relationship is the whole distinction.
- Two figures that read alike are the sheet telling you the two moves are one move, which is worth more than the drawing.
Pairs with
- Eight Marks, One BoardFour fields in, one presentation board back — eight logo directions in four construction families, captioned, ready to argue over.
- Letters on a WallA name mounted as dimensional letters on a real building, photographed from the street — where the material, the wall and the light are chosen as one set rather than picked separately. Six fields.
- One Body, Many HeadsA mascot family running as a team, with the event's logo locked beneath them — every character built on the same body so they read as siblings rather than as a cast. Six fields.