One Body, Many Heads
A mascot family running as a team, with the event's logo locked beneath them — every character built on the same body so they read as siblings rather than as a cast. Six fields.


Two runs of the same template. A wedge and a cursor beside a lotus and an egret — two entirely different worlds running on the same chassis, which is what the law is for: the bodies are interchangeable and the heads are not.
Generated from this template with the fields shown above — cover the heads and the two are one character drawn twice: identical torsos, identical limbs, identical mitten hands and trainers, identical eyes and smiles. The difference is a head each and one flat colour, which is the entire method. The reference's own baseline gave its two mascots different bodies as well — one in a leaf cape, one with gradient wings — and held them together with drawing style alone. Run-to-run quirks: an earlier run dropped the name block from the lockup entirely and had to be rerun, since the lockup is a required part rather than a flourish; the mark's own shape also redraws each time.
Generated for this library
Input
Occasion Vibary - a vibe library for designing with AI
Names VIBARY / VIBE LIBRARY
Heads two - a play wedge, and a cursor arrow
Body rounded pill torso, cylindrical limbs, mitten hands,
chunky trainers, one heavy black contour
Doing running right, holding hands, mid-stride
Colours indigo and ochre, one each, flat on white
Returned 1 visual · 4:3 · white ground, no scene
group both mascots upper two-thirds, side by side, hands
joined, running right - identical torsos, identical
limbs, identical eyes and open smiles
heads the left one a rounded play wedge, the right one a
cursor arrow with a softened tip - the only place the
two differ apart from colour
ground one black ellipse under each, both on the same line, so
the pair reads as running together rather than pasted
lockup centred beneath, about half the group's width: an
abstract mark at the left, VIBARY in heavy black, VIBE
LIBRARY smaller under it, left-aligned to the Chinese
verdict swap either head and it is still the same familyYou fill in 6 fields — the braced lines at the top. Everything below them is fixed.
- 1The occasion
- 2The names
- 3How many, and what each head is
- 4The shared body
- 5What they are doing
- 6The colours
One Body, Many Heads
Produce ONE image: a mascot family above, a logo lockup beneath. Follow every line below. Replace only the FIELDS block; everything after it is fixed.
First — do you have the fields?
If any field below still has braces around it, stop and ask. Put all the questions in one short message, and show the example under each one so they can see the shape of a useful answer. Wait for the replies, then draw. Never fill a brace yourself: a value you invented is a value nobody asked for, and it will look exactly as considered as the ones they did give you.
Ask in whatever language they are writing to you in. Translate the questions and the examples; do not make someone read English to tell you what they want.
The examples are only examples. If someone answers a question, use their answer; never fall back to the example because you prefer it.
If the fields are already filled in, ignore this and carry on.
Fields — replace these six lines only
- The occasion: {what this is for} e.g. Vibary — a vibe library for designing with AI
- The names: {the main name, and a second line beneath it} e.g. VIBARY, with VIBE LIBRARY beneath it in smaller caps
- How many, and what each head is: {a count, then one head each} e.g. two — one head a play wedge with rounded corners, one head a cursor arrow with a soft tip
- The shared body: {one body description, used by all of them} e.g. a rounded pill torso, short cylindrical arms and legs, mitten hands, chunky trainers, one heavy black contour throughout
- What they are doing: {the group's single action} e.g. running to the right holding hands, both mid-stride, one arm raised
- The colours: {one flat colour per character} e.g. #5B5BD6 indigo and #E8C468 ochre, one per character, flat fills on white
The chassis law
A mascot family fails in one of two ways, and this rule closes both.
Every character is built on the same body. Same torso shape, same proportions, same limb construction, same hands, same feet, same eye construction, same mouth, same contour weight. Not similar — the same, as if one figure were drawn once and reused.
They are told apart at the head, and by one flat colour. The head carries the theme's element; the body carries the family. That is the whole system. Difference anywhere else — a taller torso, a different hand, an extra flourish on one costume — reads as inconsistency rather than as character, because a viewer reads bodies before they read heads.
The test: cover the heads. What remains should look like the same character photographed twice. Uncover them, and each should be nameable in one word.
The group
- The mascots occupy the upper two-thirds, arranged as one unit with a comfortable gap between them, never touching the frame edges.
- One ground line. Each has a flat black ellipse shadow, all sitting on the same horizontal — this is what makes them a team rather than a line-up.
- One direction. All of them face and move the same way, mid- action as the fields describe. No one faces the viewer while the others run.
- Two read as a pair, three as a team; beyond three, stagger their positions slightly so the group has a front and a back, but keep them a single mass.
The drawing
- One heavy black contour on everything, rounded, even, confident.
- Flat fills only. Large simple shapes, few internal details, geometric bodies with soft corners.
- Big eyes with clear pupils, an open smile, a small red tongue shape — identical construction on every character.
- No fur texture, no plush rendering, no gradients, no lighting.
The lockup
Centred beneath the group, its total width about half the group's width — the mascots are the subject and this is the caption:
- An abstract mark at the left: rounded heavy strokes, motion traces or an abstracted theme element, flat colour, simple.
- The main name to its right in a heavy modern sans, tight tracking, black.
- The second line beneath it, smaller, bold, letterspaced wider, left-aligned with the name above.
Never
- ✕ two bodies that differ in anything but colour
- ✕ realistic animals or people, plush or 3D rendering, fur
- ✕ a background scene, a track, a skyline, a frame
- ✕ gradients, drop shadows beyond the ground ellipses, dirty colour
- ✕ a character facing a different way from the group
- ✕ a lockup wider than half the group, or text that outweighs it
The result
A main visual that works the way official mascot families work: one body, a head each, one direction of travel — so a fourth character can be added next year by drawing a single new head.
The whole template, in one piece. The steps below are the entire workflow.
How to use it
- Copy the whole template with the button above.
- Replace the six FIELDS lines. Write the body once and the heads separately — that split is the whole method.
- Paste it into any image-capable agent or model, in one message. One run returns the visual.
- Add a mascot later by writing one more head against the same body line, which is why the body is a field rather than a description inside each character.
What you swap
- The occasion
- Vibary — a vibe library for designing with AI
- The names
- VIBARY, with VIBE LIBRARY beneath it in smaller caps
- How many, and what each head is
- two — one head a play wedge with rounded corners, one head a cursor arrow with a soft tip
- The shared body
- a rounded pill torso, short cylindrical arms and legs, mitten hands, chunky trainers, one heavy black contour throughout
- What they are doing
- running to the right holding hands, both mid-stride, one arm raised
- The colours
- #5B5BD6 indigo and #E8C468 ochre, one per character, flat fills on white
Before it runs
- One element per mascot that can become a head and still be recognised at a glance. If two heads need a caption to be told apart, they are one mascot.
- A body you are willing to repeat. The chassis is what makes them a family; redrawing it per character is what makes them strangers.
- Restraint about the count. Two read as a pair, three as a team, five as a committee — and the fifth is usually invented to fill the row.
When to reach for it
When an event, a city, a team or a product needs mascots plural. One mascot is a drawing; a family is a system, and families are where these go wrong — five recolours of one body, or five strangers standing together.
What changes
- One main visual: the mascots running as a group above, the logo and names locked centred beneath them.
- Every character shares one body — same proportions, same limbs, same eyes, same mouth — so the family resemblance is built in rather than hoped for.
- Each one is told apart at the head, which is where a mascot's personality actually lives and the only place difference is cheap.
- The group shares one ground line and one direction of travel, so it reads as a team moving together instead of a line-up assembled for a photo.
- The lockup below is held to half the group's width, which keeps the mascots the subject and the type a caption.
Pairs with
- Eight Marks, One BoardFour fields in, one presentation board back — eight logo directions in four construction families, captioned, ready to argue over.
- Fifteen Instants, One SportA pictogram sheet for anything with a repertoire — a sport, a craft, a working loop — where each figure is drawn at the one instant that names the move. Five fields.
- Letters on a WallA name mounted as dimensional letters on a real building, photographed from the street — where the material, the wall and the light are chosen as one set rather than picked separately. Six fields.