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Scatter On Press

A tile of points that opens away from a press and closes back into itself on release.

interactiveplayfulbold150 particles · light · canvas-2d · interaction · finite
Interactive · try it
Variant

The canvas in this preview is the file shown here. The surrounding demo shell only provides context and is not part of the copied code.

443 lines · react only
import { useEffect, useRef } from "react";

/**
 * Vibary · Scatter On Press
 *
 * A tile made of points. Press it and it opens away from your finger;
 * let go and it closes back into exactly the tile it was.
 *

About this effect

Physical feedback for a press that should feel like touching something rather than clicking it — a long-press affordance, a card being picked up, a control that admits it has substance. The press is a force applied for as long as it is held rather than a burst fired once, and that single choice makes the gesture legible twice over. Hold time matters, because reaching the balance between the outward push and each point's spring takes about a quarter of a second, so a tap opens the tile a tenth of the way and a held press opens it fully. And nothing can be blown off the surface, because the balance is a fixed distance: a point 14px from the press settles 61px out whether it is held for a second or a minute. Where you press matters too — the push falls off with distance, so the near points travel about three times as far as the far ones. The return is exactly critically damped, so a hundred and fifty points close once and stay closed instead of jittering after the gesture is over.

Long-press affordanceCard pick-up feedbackTactile button or tilePress-to-reveal control

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