HUD Overlay
Thin luminous strokes and corner ticks over near-black, like a readout.
Construction · Glow
Elements emit rather than reflect: a colored bloom instead of a shadow, and a lit hairline instead of a border.
Every style renders this same screen, so the only thing changing between two of them is the style. The component above is the file below, running.
Prompt
Design this interface in the HUD Overlay style. Elements are drawn with thin luminous strokes and corner ticks rather than filled panels, floating over near-black. Everything reads as a live measurement. Build every
The numbers in this prompt are printed from the tokens below, so it cannot drift from what the specimen renders.
What carries the look
- thin luminous strokes
- corner ticks
- near-black ground
- live readout feel
What this style refuses
- filled solid panels
- warm neutral color
- rounded pill shapes
- decorative imagery
The refusals are the half that keeps generated interfaces from converging — a prompt that only says what to add gets the default look.
Tokens
Palette
#05090c#03070a#0a1116#080e13#1c3540#183039#d8f6ff#d8f6ff#7fb3c4#7cb0c2#38e8ff#38e8ff#031318#031318Shape and type
Measured contrast — body 17.65:1 light, 17.86:1 dark; secondary text 8.71:1 and 8.52:1. Every pair clears WCAG AA in both themes, checked on each build.
Specimen · Specimen.tsx
import type { CSSProperties } from "react";
/**
* Vibary · HUD Overlay
*
* Thin luminous strokes and corner ticks over near-black, like a readout.
*
* One complete product screen, rendered from the token object below —