3D Character Screen Breakout
A soft-3D character coming out of a screen — with the crossing proved: named parts behind the plane, named parts through it, and the surface visibly giving way. Five fields.
We made two examples: a character coming out of a screen, and another coming out through a porthole. The second shows the same three proofs: the trailing boot and the far hand show through the glass, the rim cuts across shoulder and hip while the body carries on beyond it, and concentric rings spread from the crossing point. The difference is style, not structure: this one came out much closer to photoreal than the matt, simplified soft 3D the template asks for, especially in the oilskin and the lantern.
You can point at all three signs of the crossing: the back foot is inside the screen, cooler and dimmer behind the glass; the edge cuts the shoulder cleanly and the torso continues correctly on the far side; and a swirl of glass shards marks where the hip pushes through. Any objects coming out with the character leave through the same opening, at different depths. Sometimes the finish drifts towards photoreal; if it does, generate again.
Generated for this library
Input
Frame an oversized phone at a slight angle, filling the
left half
Character a young person in a mint cardigan, mid-leap
toward the viewer, holding a cup out at arm's
length
Depths behind: back foot and trailing cardigan edge,
dimmed by the glass · crossing: left shoulder and
hip, clipped by the screen edge · in front: the
cup, the arm, the leading knee
Screen a soft app grid on pale blue - a coffee card and
a music tile lift off and follow them out
Setting a sunlit tram street with blossom, thrown soft -
cream, mint, pale blue, warm gold
Returned 1 poster · 3:5 · soft 3D, warm light
behind the back foot readable through the glass, cooler
and lower in contrast than the rest of them
crossing the screen edge cutting the shoulder cleanly, the
torso continuing on the far side
surface the glass bulging and rippling outward where the
hip passes through it
escape both tiles leaving through the same opening, on
the same trajectory, tumbling as they come
depth the street held well behind the phone, soft and
unbrokenYou fill in 5 fields — the braced lines at the top. Everything below them is fixed.
- 1The frame it comes out of
- 2The character, and what they are doing
- 3What is behind the plane, what crosses it, what is in front
- 4What the screen shows, and what escapes with them
- 5The setting and palette
3D Character Screen Breakout
What this makes
A soft-3D character coming out of a screen — with the crossing proved: named parts behind the plane, named parts through it, and the surface visibly giving way. Five fields.
The whole template, in one piece. The steps below are the entire workflow.
How to use it
- Copy the whole template with the button above.
- Replace the five FIELDS lines. The third is the skill — name actual body parts for each of the three depths, not a general description.
- Paste it into any image-capable agent or model, in one message. One run returns the poster.
- Ask what is behind the glass before shipping. If the answer is nothing, the character is standing in front of a phone.
What you swap
- The frame it comes out of
- an oversized phone standing at a slight angle, filling the left half of the frame
- The character, and what they are doing
- a young person in a mint cardigan, mid-leap toward the viewer, holding a takeaway cup out at arm's length
- What is behind the plane, what crosses it, what is in front
- behind: their back foot and the trailing edge of the cardigan, dimmed by the glass · crossing: their left shoulder and hip, clipped hard by the screen's edge · in front: the cup, the outstretched arm, the leading knee
- What the screen shows, and what escapes with them
- a soft app grid on pale blue — a coffee card and a music tile lift off it and follow them out through the same opening
- The setting and palette
- a sunlit tram street with cherry blossom, thrown soft — cream, mint, pale blue, warm gold
Before it runs
- A body position with real depth. A figure standing square has no part that can plausibly be behind anything.
- A device big enough to clip a torso. If the screen is smaller than the character, there is nothing for them to be half inside of.
- Willingness to hide part of your character. The parts you lose behind the glass are what make the rest of them convincing.
When to reach for it
App launches, campaign keys, product stories, anything that wants a character escaping a device. Templates in this style return a figure standing neatly in front of an intact phone with UI cards floating nearby, which is a poster of a phone and a person, not an emergence.
What changes
- One warm soft-3D scene: a large device at an angle and a character coming through its screen.
- The crossing proved by occlusion in both directions — parts of the figure behind the plane, parts in front, and a limb clipped by the edge.
- A screen surface that gives way where the figure passes through it, rather than staying a flat sheet.
- Interface pieces that leave the screen through the same opening, in the same direction, at the same depths.
- A background that stays behind the device, so there is only one thing breaking out.
Pairs with
- Glowing 3D Knot PosterA glowing 3D knot poster — one tube of constant diameter, with every crossing assigned an over and an under, so the form can actually be traced. Five fields.
- Bakery Food PosterA bakery-counter food poster — one dish shot large under a Didot title — with the overlap specified as a construction so the picture layers instead of stacking. Six fields.
- Barcode PosterA barcode poster in two colours — with the code built on a base module, guard bars and a numeral row, so it reads as a scanned object rather than a stripe field. Five fields.